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Old BL Games Hook Codes Compilation~


Shafa3
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Hello there~ So, like any other bl novel player, ive encountered problems when old games refuse to hook without specific hook codes which sometimes cant ever be found! So, a long time back i came across this forum where a user whom i do not know, complied a very very useful list of old bl games and their hook codes. Recently i tried going there again and realised the site and that page was deleted! So imagine how glad i was that when it was still up and ide stumbled upon it, ide actually copy paste and saved it!

 

Anyways, i hope this list is useful to everyone and anyone who is tryin to play an old bl game! Ofcourse there might still be games (probably ones released after 2009) which you will not find on the list. Once agin, i take no credit for this compilation list! Im merely sharing it from a site that got deleted~ The games are listed based on their company names.

 

PS: I know it says these hook codes/parameters are for AGTH but VNR users fret not! some parameters (the /H ones) can be used as hook codes to!

 

 

 

BL Games Compatible with AGTH (Companies L-Z):

 

-[Langmaor] Enzai: First, go to my Troubleshooting page and follow the instructions under Enzai to fix the fonts in the game. After applying this fix, you should be able to go into the options and change the font in the game to a Japanese MS font (like MSゴシック). No extra parameters needed. The /w408A70 parameter may be added to select the text thread.

 

-[Langmaor] Laughter Land: First, run the Ver. 1.02 patch. Then run the AlphaROM NoDisk patch. No extra parameters needed. The /w40F853 parameter may be added to select the text thread.

 

-[Langmaor] Teikoku Sensenki: First, run the Ver. 1.03 patch. No extra parameters needed. Works both with and without the 18+ Disk applied.

 

-[Langmaor] Zettai Fukujuu Meirei: First, apply the Ver. 1.01 patch. Then go to my Troubleshooting page and follow the instructions under Enzai to fix the fonts in the game. After applying this fix, you should be able to go into the options and change the font in the game to a Japanese MS font (like MSゴシック). No extra parameters needed.

 

-[Lapin] Invisible Sign -Isu-: Run the most recent version of AGTH, and select the KiriKiri user thread. Turn on Atlas's Automatic Clipboard Translation option after loading the game to avoid a lock-up.

 

-[Lapin] Invisible Sign -Isu- Nemureru Mori: First, apply the update patch. Run the most recent version of AGTH, and select the KiriKiri user thread. Turn on Atlas's Automatic Clipboard Translation option after loading the game to avoid a lock-up.

 

-[Love Delivery] Beni-iro Tenjou Enyou Kiten: Run the most recent version of AGTH, and select the "51B0BE KiriKiri" thread for the game dialogue. Names may be viewed on the "51B642 KiriKiri" thread. Turn on Atlas's Automatic Clipboard Translation option after loading the game to avoid a lock-up. The /fDialogue@51B0BE;Names@51B642 /w51B0BE parameter may be added to name the appropriate threads while hiding unneeded threads, and auto-select the dialogue text thread.

 

-[Love Delivery] Tsukigami: Run the most recent version of AGTH, and select the "519FEE KiriKiri" thread for the game dialogue. Names may be viewed on the "51A572 KiriKiri" thread. Turn on Atlas's Automatic Clipboard Translation option after loading the game to avoid a lock-up.

 

-[Lucina] Seikai Houretsuden: First, run the update patch. Add the /x3 /v and /kf parameters, and select the ":000003A4 MultiByteToWideChar" thread in AGTH. It will not copy the speaker's name over to Atlas, but this shouldn't be a problem.

 

-[Marine Heart] All Marine Heart Games: Some notes about using AGTH with Marine Heart games using the codes below: When you first load the game, go into Options, and on the second option listed (which is the option for message text speed), change the check from the middle selection to the left selection to change the speed to maximum. This is required, and you must do this each time you load the game, it does not save this setting when you exit the game. Very short lines may be copied twice, but this does not cause any translation problems. Be aware that the text advances whenever you click the mouse, even when the game window is not active. Therefore, if you want to copy a sentence directly from the AGTH window, you will need to right-click in the game window to go to the options screen, and then scroll back up in the AGTH window to find the text you wish to copy. Otherwise, trying to click on the AGTH window will just advance the text in the game.

 

-[Marine Heart] Aoi no Kokuin ~Blue Tempest~: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Ayakashi Ren'ai Kitan ~Kamisama no Dashikata~ and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Boku no Dokusaisha: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Celestine ~Hikari to Kage to Uchuu Kaizoku~: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Gakuen Banchou: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Gekka no Chigiri and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Kageriyuku Kyoushitsu and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Kago no Naka no Serenade and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Koi-iro no Enogu and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Koishigure ~Chou Yume Monogatari~: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Love Mission and Special Disk: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Mayohiga no Orii and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Meshimase Oujisama: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Migawari no Yakata: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Miracle Heart: Add the parameters /HS4*0@40CB64 /kf /w4077D7.

 

-[Marine Heart] Mori no Kioku: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] NA-RA-KU ~Geijutsu Deki Ryoujoku Lesson~: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Nikushimi no Rosette: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Naburi Yuugi and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Ouma no Mori ~Inouja no Gakuen~: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Ren'ai Hakyokuu Keoinin and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Rising Beat: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Saimen no Kanade and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Scandelous Rhapsody: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Shura no Fude ~Kyouki ga Ai ni Kawaru Toki~: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Souten no Tobira and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Marine Heart] Taishou Rouman Jikenbo: Add the parameters /HS4*0@40CAAC /kf /w4077D7.

 

-[Marine Heart] Tayutau Toki and Special Disc: Add the parameters /HS4*0@40D160 /kf /w407D69.

 

-[Merry Boys] Shuugyou Ryokou ~Toko Meizou Chizu~: No extra parameters needed. The dialogue with speaker's name is extracted on the "0x10008B08:00404040 GetGlyphOutlineA" thread.

 

-[Monoceros/Alpha] Choukui no Hana: No extra parameters needed. The /w41A548 parameter may be used to select the text thread.

 

-[Monoceros] S-TRIPPER: No extra parameters needed. The /w417838 parameter may be used to select the text thread.

 

-[Monoceros/Le Chocolate de Monoceros] Shinigami Shuugyou wa Jime Mashita: No extra parameters needed. The /w419EA8 parameter may be used to select the text thread.

 

-[Monoceros] Spell Down: No extra parameters needed. The /w41AD58 parameter may be used to select the text thread.

 

-[Monoceros] STAMP OUT: No extra parameters needed. The /w418C38 parameter may be used to select the text thread.

 

-[Moon Parrot] Akai Yoru Hoshi no Sasayaki wo Kike: First, apply the Ver. 3.11.06 patch. Add the /x3 /v parameter and find the ExtTextOutA thread that is extracting the game dialogue.

 

-[Moon Parrot] Akai Yoru Hoshi no Sasayaki wo Kike Pl+us: Add the /x3 /v /kf parameters and select the ":000003A4 MultiByteToWideChar" thread that is extracting the game dialogue.

 

-[Moon Parrot] Kuro no Tsuki: Add the /x3 /v /kf parameters and select the ":000003A4 MultiByteToWideChar" thread that is extracting the game dialogue.

 

-[Moon Parrot] Kuro no Tsuki Gaiden ~Gen Yoru no Ka~: First, apply the update patch. Add the /x3 /v parameter and find the ExtTextOutA thread that is extracting the game dialogue.

 

-[Nitro+CHiRAL] CHiRAL Mori "Nyanda": The first two games in CHiRAL Mori, "Kuims" and "Togainu Poker," are NOT compatible with AGTH, but the third game, "Nyanda," is compatible with AGTH: First, update the game using the Version 1.02 Update patch. Then, make a shortcut of the game .exe and add the /HAN-4@403260 parameter. Select the UserHookA thread.

 

-[Nitro+CHiRAL] Lamento ~Beyond the Void~ (DVD-ROM Version): First, apply the Ver. 1.03 patch. Then replace the game .exe with the .exe in this noDVD patch. Add the /HAN-8@403510 parameter. Select the UserHookA thread.

 

-[Nitro+CHiRAL] Sweet Pool: First, apply the Ver. 1.01 Update Patch. Then, replace the game .exe with the one in this noDVD Patch. Make a shortcut of the agth.exe, not the Sweet Pool game .exe. Place this shortcut inside your Sweet Pool install folder. Right-click your AGTH shortcut and at the end of the Target line add /c /HAN4@4036D0 /pn"sweet pool.exe". Launch Sweet Pool. After the game is running, then launch your AGTH shortcut. Select the UserHookA thread.

 

-[Nitro+CHiRAL] Togainu no Chi: No extra parameters needed. Dialogue is extracted to "C81434 GetTextExtentPoint32A" and furigana is in the "C80A8C GetTextExtentPoint32A" thread. The /wC81434 parameter may be used to select the text thread.

 

-[Opera House] Sore ga Bokura no Ren'ai Seigatsu: Make a shortcut of the agth.exe, not the soreboku game .exe. Place this shortcut inside your Sore ga Bokura no Ren'ai Seigatsu install folder. Right-click your AGTH shortcut and at the end of the Target line add /c /HS1C@410633 /pnsoreboku.exe. Launch Sore ga Bokura no Ren'ai Seigatsu. After the game is running and on a dialogue screen, then run your AGTH shortcut. Advance the text and a UserHookS thread should appear that is extracting the game dialogue without the names (because the game does not put quote marks around the dialogue, in the default text thread which extracts both names and dialogue, Atlas will translate the names as if they are part of the sentence, ruining the translation). Unfortunately the "405FE3 GetGlyphOutlineA" thread that normally appears when you load the game directly with AGTH does not appear when attaching to the process with the /H code, and the /H code causes the game to crash loading directly with AGTH, so you have to choose one or the other. You can either use no /H code as described here and have to manually copy the lines from the AGTH window after the name to get the correct translation in Atlas, or use the /H code to get correct dialogue to copy to Atlas but not be able to view any names or option selections.

 

-[Opera House] Sore ga Bokura no Ren'ai Seigatsu Fanbox: Add the /HS4@40BFD2 /kf parameter and select the UserHookS thread. This will extract the game dialogue without the names (because the game does not put quote marks around the dialogue, in the default text thread which extracts both names and dialogue, Atlas will translate the names as if they are part of the sentence, ruining the translation). Names and options may be viewed on the

"406239 GetGlyphOutlineA" thread.

 

-[Opera House] Sore ga Bokura no Ren'ai Seigatsu ~Onsen ni Ikou!~: Add the /HS4@40BFD2 /kf parameter and select the UserHookS thread. This will extract the game dialogue without the names (because the game does not put quote marks around the dialogue, in the default text thread which extracts both names and dialogue, Atlas will translate the names as if they are part of the sentence, ruining the translation). Names and options may be viewed on the

"406239 GetGlyphOutlineA" thread.

 

-[OPTiM] ROSARIUM: Run the most recent version of AGTH, and select the RealLive thread that is capturing the game dialogue.

 

-[Palmiers] Tamayura: No extra parameters needed. The /w46F1DF parameter may be used to select the text thread. Sometimes it does not capture the person's name in front of the dialogue, but this really does not cause any problems.

 

-[Pekoe] Bokura wa Minna, Koi wo Suru: Run the most recent version of AGTH, and select the RealLive thread that is capturing the game dialogue.

 

-[PIL/SLASH] Masquerade: Add /x3 /w407497. You must set text speed to maximum by going into the options, and then changing the very first listed option from 3 to 5 for maximum text speed.

 

-[PIL/SLASH] Koibito Yuugi: First, your local regional settings must be set to Japanese or you may get error messages while playing: to do this, go to Control Panel > Regional and Language Options and on the Regional Options tab (the first tab) change it from your country to Japanese under Standards and Formats (it should look like this image, and you'll notice your date and clock change to Japanese format; you can switch the setting back to your country after you are done playing, changing this setting does not require a restart). Then apply the noCD patch. Add /x3 /fOpening@402581;Dialogue@4126C6;Options+Junk@40EB30 /w4126C6. You must set text speed to maximum by going into the options, and then changing the very first listed option from 3 to 5 for maximum text speed. The first sentence before the opening movie will be on one thread, the names and dialogue on another thread, and the options are on another thread that also has system code.

 

-[Pink Clover] 24-ji, Kimi no Heart wa Nusumareru ~Kaitou Jade~: First, patch the game with this noCD patch. No extra parameters are needed. The /w403D15 parameter may be used to select the text thread.

 

-[Puppet] Dolly Night: No extra parameters needed. The /w10008AA8 parameter may be added to select the text thread.

 

-[Puppet] Sakura Yuki: Add /HB4@403AD0 /kf and select the UserHookB thread. The /w403DAE parameter may be added to select the text thread.

 

-[Recipie] Suits wo Nuida Ato...: No extra parameters needed. Works with or without the voice disk add-on installed.

 

-[sandaldash] Hiyoku wa Azami no Kanata e ~Renri no Yume~: Add /x3 /fNames@40E004;Dialogue@40DFCA;Furigana@40DFD8. The dialogue, names, and furigana are being separated to the different threads. You may add the /w40DFCA parameter to automatically select the dialogue thread.

 

-[saucy Soft] Debt ~Abunai President~: If you have copy protections with the game, first run this patch on the reg.exe file in the install directory. Run the most recent version of AGTH, and select the KiriKiri user thread. Turn on Atlas's Automatic Clipboard Translation option after loading the game to avoid a lock-up.

 

-[senz] Daylight ~Asa ni Hikari no Kanmuri wo~: Add /HS-20@413061 and select the first UserHookS thread. The /wA43238 parameter may be added to select the correct UserHookS thread by default.

 

-[singing Canary] Shounen-tachi no Byoutou Full Voice Version: First, apply the patch and activation. No extra parameters needed.

 

-[spray] Gakuen Heaven: Add /ks and /kf parameters.

 

-[spray] Kichiku Megane: Run the most recent version of AGTH, and select the RealLive thread that is capturing the game dialogue.

 

-[spray] Kichiku Megane R ~Kichiku Megane Fandisk~: Add the /HA14@49F210 parameter. Three userhooks will be created: one will have the names (which are repeated once), one will have the dialogue, and one will have furigana. To label the userhook threads and hide all other threads, add the /fName@53DF01;Dialogue@53ED3D;Furigana@53E446;Choices@47F468 parameter. The /w53ED3D parameter may be added to select the Dialogue userhook thread by default.

 

-[spray] Piyotan ~Housekeeper wa Cute na Tantei~: First, apply the Ver. 1.01 patch. Run the most recent version of AGTH, and select the RealLive thread that is capturing the game dialogue.

 

-[spray] Saikyou Darling: Add the /ks and /kf parameters. The /w41B89A parameter may be used to select the text thread.

 

-[spray] Soshite Bokura wa: Run the most recent version of AGTH, and select the RealLive thread that is capturing the game dialogue.

 

-[spray] STEAL!: First, replace the RealLive.exe with the region-cracked version available here. Add the /HAN-C:-14@4487C8 parameter. Four userhooks will be created: one will have the names (which are repeated once), one will have the dialogue, and one will have furigana. To label the userhook threads and hide all other threads, add the /fName@1:12DCF0;Dialogue@1:12FD20;Furigana@1:12FD74 parameter. The /w1:12FD20 parameter may be added to select the Dialogue userhook thread by default. Note that the floating white text at the very beginning of a new game is part of a movie file and will not be extracted by AGTH.

 

-[stack Software] Apocripha/0 Alex Disk, Platina Disk, and Fanbox: No extra parameters needed.

 

-[stack Software] GAME S.S.D.S. (Super Stylish Doctors Story) ~Setsuna no Eiyuu (Akogare)~: No extra parameters needed. However, the GetGlyphOutlineA thread that extracts text is located below all the visible threads in the drop-down menu, so you will have to hit Tab, and then the down arrow until you find the GetGlyphOutlineA thread that is extracting the text. The address of this thread seems to vary between loads of the game, so /w cannot be used to automatically select the text thread. The speaker's name is not extracted, but all dialogue is extracted so this shouldn't cause a problem.

 

-[studio Miris/Team LR] Kannagi no Tori: First, apply the Ver. 1.4 patch. Then, you will need to change the way the font displays in the game; go into the game settings and select this option. After changing that setting, a TextOutA thread should be available in the AGTH window: select it and it should start capturing the text correctly. The name of the speaker will be captured twice, but this doesn't cause any problems.

 

-[studio Miris Team LR] Kuu no Mori: First, run the Ver. 1.2 patch. Add the /ks2 parameter. The name of the speaker will be captured twice, but this doesn't cause any problems. The /w41105F parameter may be used to select the text thread.

 

-[sWALLOWTAIL] Shiritsu Taisei Gakuen Monogatari: First, run this patch. Add the /kf parameter. The /w41318B parameter may be added to select the text thread.

 

-[sWALLOWTAIL] Silent Moon: First, run this patch. No extra parameters needed. The /w41DABE parameter may be added to select the text thread.

 

-[sWALLOWTAIL] Kimi to Koi ni Ochiru Toki: Add the /kf parameter. The /w4147EB parameter may be added to select the text thread.

 

-[Takuyo] Cherry Blossom: Add the parameter /HS-1C@41E5F4 and select the UserHookS thread. This will extract all the game dialogue, only character names and option selections will be missing.

 

-[Takuyo/Limonade] Fragrance Tale: Add /ks and /kf parameters.

 

-[Tarutaru] Hotaru: First, run the update patch. No extra parameters needed. The dialogue is on the "429C72 TextOutA" thread and the options are on the "42942A TextOutA" thread. The /w429C72 parameter may be added to select the text thread.

 

-[Tarutaru] Hotaru 2 ~Tamashii~: First, run the update patch. No extra parameters needed. The /w40FFB6 parameter may be added to select the text thread.

 

-[Tarutaru] Hotaru 3 ~Ushio~: First, apply the Ver. 1.02 patch. Then replace the game .exe with the one in this noCD patch. Add the /HBNC*0@44FD40 parameter. Select the UserHookB thread.

 

-[Tarutaru] Ichi: No extra parameters needed. The /w40FFB6 parameter may be added to select the text thread.

 

-[TWOFIVE] Kyou Kara Maoh ~Ore-sama Quest~: First, your local regional settings must be set to Japanese for all text in the game to display correctly: to do this, go to Control Panel > Regional and Language Options and on the Regional Options tab (the first tab) change it from your country to Japanese under Standards and Formats (it should look like this image, and you'll notice your date and clock change to Japanese format; you can switch the setting back to your country after you are done playing, changing this setting does not require a restart). Then apply the correction patch (use this patch instead if you are on Windows Vista). Add the /kf1:200 parameter to keep the sentences from repeating once in the window. Names are not extracted, but all dialogue is. The /w10003883 parameter may be used to select the text thread.

 

-[unicorn-b] Heartner Hearts: First, apply the update patch. No extra parameters needed.

 

-[unicorn-b] Sakura Saka Icchoume Ichiban Chi: First, apply the update patch. No extra parameters needed.

 

-[VividColor] Artificial Mermaid ~Silver Chaos 2~: No extra parameters needed. However, the GetGlyphOutlineA thread that extracts text is located below all the visible threads in the drop-down menu, so you will have to hit Tab, and then the down arrow until you find the GetGlyphOutlineA thread that is extracting the text. The address of this thread seems to vary between loads of the game, so /w cannot be used to automatically select the text thread.

 

-[VividColor] Hanakage ~Ochita Mitsuka~: Add the /HB4:-18@404290 /kf paramters and select the 404592:00000002 UserHookB thread, which will extract the dialogue without missing characters. Names can be viewed by looking through the other UserHookB threads if needed. The /w404592:00000002 parameter may be added to automatically select the dialogue thread.

 

-[VividColor] Hanamachi Monogatari: No extra parameters needed. However, the GetGlyphOutlineA thread that extracts text is located below all the visible threads in the drop-down menu, so you will have to hit Tab, and then the down arrow until you find the GetGlyphOutlineA thread that is extracting the text. The address of this thread seems to vary between loads of the game, so /w cannot be used to automatically select the text thread.

 

-[VividColor] Love Me Tender -Koyoi, Bar Alba de-: Add the /HB4:-18@404290 /kf parameters and select the 404592:00000002 UserHookB thread, which will extract the dialogue without missing characters. Names can be viewed by looking through the other UserHookB threads if needed. The /w404592:00000002 parameter may be added to automatically select the dialogue thread.

 

-[VividColor] Maid Hajimemashita: No extra parameters needed. The /w1A15E6A parameter may be used to select the text thread.

 

-[VividColor] Silver Chaos: First, apply the Ver. 1.1 patch. No extra parameters needed. However, the GetGlyphOutlineA thread that extracts text is located below all the visible threads in the drop-down menu, so you will have to hit Tab, and then the down arrow until you find the GetGlyphOutlineA thread that is extracting the text. The address of this thread seems to vary between loads of the game, so /w cannot be used to automatically select the text thread.

 

-[VividColor] Silver Chaos Fanbox -Eternal Fantasia-: No extra parameters needed. However, the GetGlyphOutlineA thread that extracts text is located below all the visible threads in the drop-down menu, so you will have to hit Tab, and then the down arrow until you find the GetGlyphOutlineA thread that is extracting the text. The address of this thread seems to vary between loads of the game, so /w cannot be used to automatically select the text thread.

 

-[White Plum] Jewel Garden: First, apply both game patches. No extra parameters needed. The /w409818 parameter may be used to select the text thread.

 

-[Zepher] AND (X) AS (Y): First, apply the update patch. No extra parameters needed.

 

 

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